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Post by Will (Arvid/Iados/Bumblebuck) on Feb 7, 2014 18:56:36 GMT -5
Oh great DM, granter of boons, lover of the PCs and Creator of all that we game..... Canz I haz cheeseburger? ?
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Post by Will (Arvid/Iados/Bumblebuck) on Feb 11, 2014 21:20:25 GMT -5
Alright now for the REAL wish list....Are these items avalible in Bryn Shayder?
Reading Spectacles (MME 70) 520 gp
Symbol of Turning +1 (Dragon Mag 364) 840gp
Symbol of Divinity +1 (AV) 520 gp
Restful Bedroll (MME 88) 360 gp
Also, Snidley is looking around for a master Smith and inquiring about the possibility of fusing the scales and hide gleaned from the dragon kill to make a +1 Dragonscale Shield
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Post by Will (Arvid/Iados/Bumblebuck) on Feb 12, 2014 12:07:54 GMT -5
Well those and a +5 medium-sized Vorpal Scythe
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Post by Will (Arvid/Iados/Bumblebuck) on Feb 19, 2014 8:10:54 GMT -5
Realizing the quickly growing strength of his enemies, Snidley has sat down and come up with a new shopping list
Armor of Sacrifice Level 5+ UncommonThese plain robes offer no apparent defensive value, yet they aid your allies when they suffer.
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp
Armor: Chain, scale or plate
Enhancement Bonus: AC
Power (Minor Action)Use this power when you are adjacent to an ally who is subject to an effect that a save can end. The ally is no longer affected, and you now have the effect. You cannot make a saving throw against this effect until the end of your next turn.
Power (Healing) Daily (Minor Action)Spend a healing surge. One ally within 5 squares of you regains hit points as though he or she had spent a healing surge.
Preservation Shield Level 2 UncommonThis light wood shield displays an insignia of two crossed arrows, one fletched green and the other red.
Arms Slot: Light shield 520 gp
Power Daily (Minor Action)You and each ally within 5 squares of you gain temporary hit points equal to the number of healing surges you have remaining.
Medic's Weapon Level 4+ UncommonA divine warrior of any kind can use this weapon to bring victory in the name of his deity.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Weapon: Any
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 radiant damage per plus
PropertyWhen you use a Channel Divinity power during combat, an ally within 10 squares of you regains an amount of hit points equal to your Charisma modifier plus this weapon’s enhancement bonus.
Power Daily (Standard Action)Gain one additional use of Channel Divinity for this encounter
Cloak of the Walking Wounded Level 4+ UncommonThin red veins form across the fabric of this handsome cloak when its healing properties are evoked.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Neck Slot
Enhancement Bonus: Fortitude, Reflex, and Will
PropertyIf you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
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Post by Will (Arvid/Iados/Bumblebuck) on Mar 29, 2014 20:46:30 GMT -5
Item list 3.0:
Symbol of Divinity +1 (AV) 520 gp
Medic's Weapon (AV) Level 4+ UncommonA divine warrior of any kind can use this weapon to bring victory in the name of his deity. Lvl 9 +2 4,200 gp
Weapon: Any
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 radiant damage per plus
Property When you use a Channel Divinity power during combat, an ally within 10 squares of you regains an amount of hit points equal to your Charisma modifier plus this weapon’s enhancement bonus.
Power Daily (Standard Action)Gain one additional use of Channel Divinity for this encounter
Armor of Sacrifice (AV) Level 5+ Uncommon These plain robes offer no apparent defensive value, yet they aid your allies when they suffer.
Lvl 10 +2 5,000 gp Armor: Chain
Enhancement Bonus: AC
Power (Minor Action)Use this power when you are adjacent to an ally who is subject to an effect that a save can end. The ally is no longer affected, and you now have the effect. You cannot make a saving throw against this effect until the end of your next turn.
Power (Healing) Daily (Minor Action)Spend a healing surge. One ally within 5 squares of you regains hit points as though he or she had spent a healing surge.
Cloak of the Walking Wounded (AV) Level 4+ Uncommon Thin red veins form across the fabric of this handsome cloak when its healing properties are evoked.
Lvl 4 +1 840 gp
Neck Slot
Enhancement Bonus: Fortitude, Reflex, and Will
PropertyIf you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
Total cost: 10,560 gp
Total GP on hand for Snidley: 10,649 gp
Net GP for Snidley after purchases: 89 gp + lots of white dragon scales
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