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Post by Aramel on Mar 13, 2014 22:00:18 GMT -5
Just when the road wary group felt that they could travel no farther they noticed a small town in the distant lighting flashes. Upon approach none of the group were familiar with the town they had stumbled upon.Not knowing of this town would prove a bit of more than just a stumble of troubles. With the weather growing ever more dangerous the group sought shelter in the town's tavern. In the tavern they found themselves in the company of two recovery companies seemly at odds with each other looking forward to huge riches in the coming weeks. As the group try to gather information on the town and the odd weather they became focused on the upcoming trade deals surrounding the towns small port and its recent windfall of good fortune. Two of the groups members choose to explore the towns temple where the information was reluctant in coming but the insults seemed to flow free whether the two members wanted them to or not, though one could take comfort that the temple was left still standing even if only barely. The night fast approaching found the group ironing out a plan to put them in the center of the trade action taking place later that week. With their hands grabbing lightly at the mayors pocket strings they returned to the tavern for some much needed rest. Nights eery kiss turn quit cold as part of the group sleep and part turn a lazy eye to the weather still pounding outside their windows. Like a dragon waking from slumber the sounds of hell on earth crossed the waves at a steadied pace as it called the group to come to the shore. Without the desire to fight the group walked wan tingly towards the water. As the sting on the Fox’s face slow wore off she scrambled to wake the others still entranced by the sound willing them to their deaths. One by one they were awaken. Shocked and stunned they too fought to save others even if in vain. Only the Gnome and the Barbarian saw death clawing from the sea. The group returned to the tavern to pick up the pieces and make some sense of the nights events. What more could befall this group? What lay ahead as the morning light breaks through the shattered night? Did the towns people know that the nights events would take place? Had this all been at setup? Nothing is as it seems here as the group finds themselves tired and confused. TO BE CONTINUED
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Post by Aramel on Mar 27, 2014 13:18:10 GMT -5
The group found themselves a bit shaken and double crossed. Spotting light escaping the windows of the mayor's house they head there for some much desired answers. Met with some resistance they fight their way deeper into our story. Now standing at the mouth of certain doom the Gnome does the only proper thing todo at this point " he pushes the Cleric in" fresh from battle with a book clasped firm in their hands off into darkness they go. Stumbling upon a second book they notice it almost longs to be with the other book. Still needing answers they allow the books to join becoming one. A ripple start off and a journey through time and space that could change all as we know it. This band of adventures embark on a task that will forever change them as much as it will change the world. Slowly stepping out into the expanse that is deaths prison our adventures take in their surroundings. A Cleric bound by words to an alter cries out for their intent. And they meet the Dreamer.... Laying in their hands the key to damnation or the means to an end. Our group weights the odds and decides to fight on the side of good this day. The beautiful shimmering Cleric steps up her chant as our heroes prepare for battle. And without haste the portals bring forth minions to test our heroes. One by one the minions fall from the left to the right our heroes drop them like a well oiled machine. The dark force steps up the action with more minions and more power. Again our heroes push back this wave as to say " suck it bitches " we are no here to play. With death waiting in the wings the waters tremble and a ghastly horror from their dreams surfaces for another dance. Forcefully determined the adventures continue to fight back evil. Standing strong they lay out judgment and force evil to take a breath. Stone golems at their heals the group fights back to back holding the line and protecting each other. As half of our group faces death from the sea they find it a bitter sweet ending as they lay waste to a worth foe. A quite calm falls over the land just as quickly as the blink of an eye. And the adventures breath deep and breath well earned and a bond made that can not be broken. Well played this battle a dance where each step taken was a beat in the tempo that pushed back evil and lifted the heroes high unto victory. Tales of this day well be spoken for ages and a home created as this town will never forget it debt to Snidley Cleric of Kelemvor who's swift judgment lays waste to those weighted unworthy. Tate the sneaky gnome who's precision and fast thinking put a stopper in evils plans. Kaldra a rogue of many mysteries laying waste to the battle field quickly never allowing a friend to be flanked or allowing a little blood to cloud her vision of the end game. Bimpnottin the weaver of natures pure force a true example of big boom from small packages causing chaos within the enemy ranks. Lunchbox the every mans wrecking machine a true force of all that is battle hardened forcing the enemy to take notice with every blade swing. And last Aramel the silent using the enemy's mind like a child's plaything pushing it to and fro. So this is our heroes and this their tale.
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